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Emblaze / before there was iPhone

Emblaze

Emblaze - Monolith concept

user
experience design
research
redefining the box

great minds think alike

Emblaze Mobile's visionary CEO, Eli Reifman, approached nascent to bring to life his vision of a touch screen phone in early 2005.

nascent conducted form-factor research, preliminary UI exploration, feature ideation and UX design concept development over a 1 year period.

Everything 'else' as they say, is history.
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early form factor + UX concept

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screen & eco-system design

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Various features of the interface functionality were explored in depth, including idle mode screens, contact lists, keyboard capabilities and more. Additionally, an ecosystem of peripherals and accessories was developed, as part of the business model exploration and marketing presentation phases of work.
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screen design 2

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Screen design development centered around key multimedia modalities such as music, photography and making calls.
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early UI exploration

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screen interface prototyping

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This section shows several examples of the design evolution of the phone interface.

marketing demo - full movie

Initial UX concept explorations for various phone functions were brought together in this marketing demo.

Monolith UX movie

The Monolith user experience demo showcased the phone in idle mode, highlighting its push content capabilities, contact list, and additional user flows.

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